[Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=300 LookUpScale=-250 MouseSensitivity=30.0 DoubleClickTime=0.250000 bEnableMouseSmoothing=true Bindings=(Name="Escape",Command="DNEExit") Bindings=(Name="XboxTypeS_A",Command="DebugMenuAccept") Bindings=(Name="XboxTypeS_B",Command="DebugMenuCancel") Bindings=(Name="XboxTypeS_DPad_Up",Command="DebugMenuUp") Bindings=(Name="XboxTypeS_DPad_Down",Command="DebugMenuDown") Bindings=(Name="XboxTypeS_DPad_Left",Command="DebugMenuLeft") Bindings=(Name="XboxTypeS_DPad_Right",Command="DebugMenuRight") Bindings=(Name="SpaceMouse_Translation_X",Command="Axis JoyLeft_X Speed=1.0 DeadZone=0.3") Bindings=(Name="SpaceMouse_Translation_Y",Command="Axis JoyLeft_Y Speed=1.0 DeadZone=0.3") Bindings=(Name="SpaceMouse_Rotation_Z",Command="Axis JoyRight_X Speed=1.0 DeadZone=0.3") Bindings=(Name="SpaceMouse_Rotation_X",Command="Axis JoyRight_Y Speed=1.0 DeadZone=0.3") Bindings=(Name="MoveForward",Command="Axis JoyLeft_Y Speed=1.0") Bindings=(Name="MoveBackward",Command="Axis JoyLeft_Y Speed=-1.0") Bindings=(Name="TurnLeft",Command="Axis JoyLeft_X Speed=-1.0") Bindings=(Name="TurnRight",Command="Axis JoyLeft_X Speed=+1.0") Bindings=(Name="StrafeLeft",Command="Axis JoyLeft_X Speed=-1.0") Bindings=(Name="StrafeRight",Command="Axis JoyLeft_X Speed=+1.0") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="F1",Command="FOV 0") Bindings=(Name="F2",Command="FOV 75") Bindings=(Name="F3",Command="FOV 80") Bindings=(Name="F4",Command="FOV 90") Bindings=(Name="F5",Command="FOV 100") [Engine.DebugCameraInput] [UnrealEd.EditorViewportInput] Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar) Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde) Bindings=(Command="DELETE",Name=Delete) Bindings=(Command="SELECT BUILDERBRUSH",Name=F2) Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4) Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True) Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5) Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6) Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True) Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True) Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True) Bindings=(Command="DUPLICATE",Name=D,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True) Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True) Bindings=(Command="EDCALLBACK FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True) Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True) Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True) Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True) Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True) Bindings=(Command="ACTOR LEVELCURRENT",Name=M) Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True) Bindings=(Command="SELECT NONE",Name=N,Shift=True) Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True) Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True) Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True) Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True) Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True) Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True) Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True) Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True) Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True) Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True) Bindings=(Command="EDIT COPY",Name=C,Control=True) Bindings=(Command="EDIT PASTE",Name=V,Control=True) Bindings=(Command="DUPLICATE",Name=W,Control=True) Bindings=(Command="EDIT CUT",Name=X,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) Bindings=(Command="BRUSH ADD",Name=A,Control=True) Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True) Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True) Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True) Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True) Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End) Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True) Bindings=(Command="CAMERA ALIGN",Name=Home) Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True) Bindings=(Command="MAP BRUSH GET",Name=P,Control=True) Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True) Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True) Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True) Bindings=(Command="ACTOR SYNCBROWSERMATERIALINSTANCE",Name=B,Control=True,Shift=True) Bindings=(Command="ACTOR DESELECT",Name=Escape) Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True) Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True) Bindings=(Command="ACTOR LINKSELECTED",Name=L,Control=True,Shift=True) Bindings=(Command="ACTOR UNLINKSELECTED",Name=U,Control=True,Shift=True) Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True) Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True) Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True) Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash) Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True) [UnrealEd.ObjectEditorViewportInput] Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True) Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True) Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True) [Engine.Console] ConsoleKey=Tilde TypeKey=Tab MaxScrollbackSize=1024 HistoryBot=-1 ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the game)") ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="") ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player view and rendering time.") ManualAutoCompleteList=(Command="SSSwapControllers",Desc="") ManualAutoCompleteList=(Command="Open",Desc="Open (Opens the specified map)") ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll (Display property values for instances of classname)") ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState (Display state names for all instances of classname)") ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear (Clears previous DisplayAll entries)") ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDebugLines (Clears persistent debug line cache)") ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll (Log property values of all instances of classname)") ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState (Log state names for all instances of classname)") ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List ") ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj ListContentRefs ") ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes (Shows all classes)") ManualAutoCompleteList=(Command="Obj Refs",Desc="Name= Class= Lists referencers of the specified object") ManualAutoCompleteList=(Command="EditActor",Desc="EditActor or or TRACE") ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault ") ManualAutoCompleteList=(Command="EditObject",Desc="EditObject or or ") ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg (Reloads config variables for the specified object/class)") ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc (Reloads localized variables for the specified object/class)") ManualAutoCompleteList=(Command="Set ",Desc="Set (Sets property to value on objectname)") ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS (Displays bounding boxes for all visible objects)") ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP (Toggles BSP rendering)") ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show COLLISION (Toggles collision rendering)") ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER (Toggles cover rendering)") ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS (Toggles decal rendering)") ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG (Toggles fog rendering)") ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show LEVELCOLORATION (Toggles per-level coloration)") ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS (Toggles path rendering)") ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show POSTPROCESS (Toggles post process rendering)") ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show SKELMESHES (Toggles skeletal mesh rendering)") ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN (Toggles terrain rendering)") ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES (Toggles volume rendering)") ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES (Toggles spline rendering)") ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows FPS counter)") ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT (Shows hardware unit framerate)") ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS (Displays level streaming info)") ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME (Displays game performance stats)") ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY (Displays memory stats)") ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat XBOXMEMORY (Displays Xbox memory stats while playing on PC)") ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS (Displays physics performance stats)") ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat STREAMING (Displays basic texture streaming stats)") ManualAutoCompleteList=(Command="Stat STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming stats)") ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat COLLISION") ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat PARTICLES") ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT") ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO") ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM") ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET") ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a specified group)") ManualAutoCompleteList=(Command="Stat splitscreen",Desc="") ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures (Lists all loaded textures and their current memory footprint)") ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="ListUncachedStaticLightingInteractions (Lists all uncached static lighting interactions, which causes Lighting needs to be rebuilt messages)") ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel (restarts the level)") ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds (Lists all the loaded sounds and their memory footprint)") ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List the WaveInstances and whether they have a source)") ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a summary of loaded sound collated by class)") ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded sound modes)") ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents (Dumps a detailed list of all AudioComponent objects)") ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations") ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue (Lists a summary of loaded sound collated by class)") ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave") ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode ") ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter") ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter") ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio") ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb") ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets volumes to default and removes test filters)") ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass Vol=") ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-screen warnings/messages") ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-screen warnings/messages") ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display state of all on-screen warnings/messages") ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles display state of all on-screen warnings/messages") ManualAutoCompleteList=(Command="ShowDebug NET",Desc="") ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="") ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="") ManualAutoCompleteList=(Command="ShowDebug AI",Desc="") ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="") ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="") ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="") ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="") ManualAutoCompleteList=(Command="memleakcheck",Desc="") ManualAutoCompleteList=(Command="togglehdwarning",Desc="") ManualAutoCompleteList=(Command="ShowDebugHUD",Desc="ShowDebugHUD (Show player debug infos on screen)") ManualAutoCompleteList=(Command="NxVis WORLDAXES",Desc="NxVis WORLDAXES") ManualAutoCompleteList=(Command="NxVis BODYAXES",Desc="NxVis BODYAXES") ManualAutoCompleteList=(Command="NxVis MASSAXES",Desc="NxVis MASSAXES") ManualAutoCompleteList=(Command="NxVis CONTACTPOINT",Desc="NxVis CONTACTPOINT") ManualAutoCompleteList=(Command="NxVis CONTACTS",Desc="NxVis CONTACTS") ManualAutoCompleteList=(Command="NxVis CONTACTERROR",Desc="NxVis CONTACTERROR") ManualAutoCompleteList=(Command="NxVis CONTACTFORCE",Desc="NxVis CONTACTFORCE") ManualAutoCompleteList=(Command="NxVis JOINTLIMITS",Desc="NxVis JOINTLIMITS") ManualAutoCompleteList=(Command="NxVis JOINTLOCALAXES",Desc="NxVis JOINTLOCALAXES") ManualAutoCompleteList=(Command="NxVis JOINTWORLDAXES",Desc="NxVis JOINTWORLDAXES") ManualAutoCompleteList=(Command="NxVis CCD",Desc="NxVis CCD") ManualAutoCompleteList=(Command="NxVis CCDTESTS",Desc="NxVis CCDTESTS") ManualAutoCompleteList=(Command="NxVis COLLISIONAABBS",Desc="NxVis COLLISIONAABBS") ManualAutoCompleteList=(Command="NxVis COLLISION",Desc="NxVis COLLISION") ManualAutoCompleteList=(Command="NxVis COLLISIONAXES",Desc="NxVis COLLISIONAXES") ManualAutoCompleteList=(Command="NxVis CLOTH_MESH",Desc="NxVis CLOTH_MESH") ManualAutoCompleteList=(Command="NxVis CLOTH_COLLISIONS",Desc="NxVis CLOTH_COLLISIONS") ManualAutoCompleteList=(Command="NxVis CLOTH_ATTACHMENT",Desc="NxVis CLOTH_ATTACHMENT") ManualAutoCompleteList=(Command="NxVis CLOTH_SLEEP_VERTEX",Desc="NxVis CLOTH_SLEEP_VERTEX") ManualAutoCompleteList=(Command="NxVis CLOTH_SLEEP",Desc="NxVis CLOTH_SLEEP") ManualAutoCompleteList=(Command="NxVis CLOTH_VALIDBOUNDS",Desc="NxVis CLOTH_VALIDBOUNDS") ManualAutoCompleteList=(Command="NxVis FLUID_PACKETS",Desc="NxVis FLUID_PACKETS") ManualAutoCompleteList=(Command="NxVis FLUID_POSITION",Desc="NxVis FLUID_POSITION") ManualAutoCompleteList=(Command="NxVis FLUID_MESH_PACKETS",Desc="NxVis FLUID_MESH_PACKETS") ManualAutoCompleteList=(Command="NxVis FLUID_PACKET_DATA",Desc="NxVis FLUID_PACKET_DATA") ManualAutoCompleteList=(Command="NxVis FLUID_BOUNDS",Desc="NxVis FLUID_BOUNDS") ManualAutoCompleteList=(Command="NxVis FLUID_VELOCITY",Desc="NxVis FLUID_VELOCITY") ManualAutoCompleteList=(Command="NxVis FLUID_KERNEL_RADIUS",Desc="NxVis FLUID_KERNEL_RADIUS") ManualAutoCompleteList=(Command="NxVis FLUID_DRAINS",Desc="NxVis FLUID_DRAINS") ManualAutoCompleteList=(Command="NxVis FLUID_EMITTERS",Desc="NxVis FLUID_EMITTERS") ManualAutoCompleteList=(Command="NxVis FORCEFIELDS",Desc="NxVis FORCEFIELDS") ManualAutoCompleteList=(Command="NxVis SOFTBODY_MESH",Desc="NxVis SOFTBODY_MESH") ManualAutoCompleteList=(Command="NxVis SOFTBODY_ATTACHMENT",Desc="NxVis SOFTBODY_ATTACHMENT") ManualAutoCompleteList=(Command="NxVis SOFTBODY_COLLISIONS",Desc="NxVis SOFTBODY_COLLISIONS") ManualAutoCompleteList=(Command="NxVis SOFTBODY_SLEEP_VERTEX",Desc="NxVis SOFTBODY_SLEEP_VERTEX") ManualAutoCompleteList=(Command="NxVis SOFTBODY_SLEEP",Desc="NxVis SOFTBODY_SLEEP") ManualAutoCompleteList=(Command="NxVis SOFTBODY_VALIDBOUNDS",Desc="NxVis SOFTBODY_VALIDBOUNDS") ManualAutoCompleteList=(Command="NxVrd CONNECT",Desc="Connect to PhysXDebugger") ManualAutoCompleteList=(Command="Show RIGIDBODY",Desc="Show RIGIDBODY (Toggles rigid bodies rendering)") ManualAutoCompleteList=(Command="Show CAMERABLOCKERS",Desc="Show CAMERABLOCKERS (Toggles camera blockers rendering)") ManualAutoCompleteList=(Command="ListAnimsets",Desc="ListAnimsets (Dumps a detailed list of all animsets loaded)") ManualAutoCompleteList=(Command="ListMatineeAnimsets",Desc="ListMatineeAnimsets (Dumps a detailed list of all matinee animsets loaded)") [Engine.DebugCameraController] PrimaryKey=LeftMouseButton SecondaryKey=RightMouseButton UnselectKey=Escape bShowSelectedInfo=true [Engine.UIDataStore_InputAlias] InputAliases=(AliasName="Term_Controller",PlatformInputKeys[0]=(ButtonFontMarkupString="GAMEPAD"),PlatformInputKeys[1]=(ButtonFontMarkupString="GAMEPAD_360"),PlatformInputKeys[2]=(ButtonFontMarkupString="GAMEPAD_PS3")) InputAliases=(AliasName="Term_GamerCard",PlatformInputKeys[0]=(ButtonFontMarkupString="X BUTTON")) InputAliases=(AliasName="CycleLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_LeftShoulder"),ButtonFontMarkupString="LEFT SHOULDER")) InputAliases=(AliasName="CycleRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="XboxTypeS_RightShoulder"),ButtonFontMarkupString="RIGHT SHOULDER")) InputAliases=(AliasName="AnyKey",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="*"),ButtonFontMarkupString="ANY KEY")) InputAliases=(AliasName="Accept",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Enter"),ButtonFontMarkupString="ACCEPT")) InputAliases=(AliasName="Cancel",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Escape"),ButtonFontMarkupString="CANCEL")) InputAliases=(AliasName="Conditional1",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_X"),ButtonFontMarkupString="X BUTTON")) InputAliases=(AliasName="Conditional2",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Y"),ButtonFontMarkupString="Y BUTTON")) InputAliases=(AliasName="Start",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Start"),ButtonFontMarkupString="START")) InputAliases=(AliasName="Back",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_Back"),ButtonFontMarkupString="BACK")) InputAliases=(AliasName="ShiftUp",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Subtract"),ButtonFontMarkupString="SUBTRACT")) InputAliases=(AliasName="ShiftDown",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="Add"),ButtonFontMarkupString="ADD")) InputAliases=(AliasName="ShiftUpPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageUp"),ButtonFontMarkupString="PAGEUP")) InputAliases=(AliasName="ShiftDownPage",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="PageDown"),ButtonFontMarkupString="PAGEDOWN")) InputAliases=(AliasName="Defaults",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftTrigger"),ButtonFontMarkupString="LEFT TRIGGER")) InputAliases=(AliasName="MouseLeft",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="LeftMouseButton"),ButtonFontMarkupString="LEFT MOUSE")) InputAliases=(AliasName="MouseRight",PlatformInputKeys[0]=(InputKeyData=(InputKeyName="RightMouseButton"),ButtonFontMarkupString="RIGHT MOUSE")) InputAliases=(AliasName="ClickLeft",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_LeftThumbstick"),ButtonFontMarkupString="CLICK LEFT STICK")) InputAliases=(AliasName="ClickRight",PlatformInputKeys[1]=(InputKeyData=(InputKeyName="XboxTypeS_RightThumbstick"),ButtonFontMarkupString="CLICK RIGHT STICK")) [GFxUI.KeyMap] FullKeyboard=1 XboxTypeS_DPad_Left=Left XboxTypeS_DPad_Right=Right XboxTypeS_DPad_Up=Up XboxTypeS_DPad_Down=Down Gamepad_RightStick_Left=GAMEPAD_RS_Left Gamepad_RightStick_Right=GAMEPAD_RS_Right Gamepad_RightStick_Up=GAMEPAD_RS_Up Gamepad_RightStick_Down=GAMEPAD_RS_Down Gamepad_LeftStick_Left=Left Gamepad_LeftStick_Right=Right Gamepad_LeftStick_Up=Up Gamepad_LeftStick_Down=Down XboxTypeS_A=GAMEPAD_A XboxTypeS_B=GAMEPAD_B XboxTypeS_X=GAMEPAD_X XboxTypeS_Y=GAMEPAD_Y XboxTypeS_LeftShoulder=GAMEPAD_L1 XboxTypeS_LeftTrigger=GAMEPAD_L2 XboxTypeS_LeftThumbStick=GAMEPAD_L3 XboxTypeS_RightShoulder=GAMEPAD_R1 XboxTypeS_RightTrigger=GAMEPAD_R2 XboxTypeS_RightThumbStick=GAMEPAD_R3 XboxTypeS_Start=START XboxTypeS_Back=BACK [GFxUI.GamepadMouse] X=None Y=None [Configuration] [Editor.EditorViewportInput] MovementMode=1 PositionDeadZone=(X=0.1,Y=0.1,Z=0.3) RotationDeadZone=(X=0.1,Y=0.1,Z=0.1) Bindings=(Command="ACTOR ALIGN SNAPTOBACK ALIGN=0",Name=End,Control=True,Shift=True) [ExampleGame.ExamplePlayerInput] MouseBaseValueAdjust=0.3 MouseSensivityX=0.25 MouseSensivityY=0.15 StickMemoryDeactivationThreshold=0.1f [Engine.UIInputConfiguration] WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"))))))) AxisEmulationDefinitions=(AxisInputKey=Axis_XboxTypeS_RightTrigger,AdjacentAxisInputKey=Axis_XboxTypeS_RightTrigger,bEmulateButtonPress=True,InputKeyToEmulate[0]=XboxTypeS_RightTrigger,InputKeyToEmulate[1]=XboxTypeS_RightTrigger) AxisEmulationDefinitions=(AxisInputKey=Axis_XboxTypeS_LeftTrigger,AdjacentAxisInputKey=Axis_XboxTypeS_LeftTrigger,bEmulateButtonPress=True,InputKeyToEmulate[0]=XboxTypeS_LeftTrigger,InputKeyToEmulate[1]=XboxTypeS_LeftTrigger) [ExampleGame.WhatIfPCKeybinding] KeyList=(Description=,Key="Enter",AltKey="SpaceBar",DefaultKey="Enter",DefaultAltKey="SpaceBar",InputType=EPIT_Button,GamepadButton="XboxTypeS_A",ValueModifier=0.000000,bGameplay=False,bMenu=True,bImmutable=True,ActionName=) KeyList=(Description=,Key="Escape",AltKey="BackSpace",DefaultKey="Escape",DefaultAltKey="BackSpace",InputType=EPIT_Button,GamepadButton="XboxTypeS_B",ValueModifier=0.000000,bGameplay=False,bMenu=True,bImmutable=True,ActionName=) KeyList=(Description=,Key="Up",AltKey=,DefaultKey="Up",DefaultAltKey=,InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftY",ValueModifier=1.000000,bGameplay=False,bMenu=True,bImmutable=True,ActionName=) KeyList=(Description=,Key="Left",AltKey=,DefaultKey="Left",DefaultAltKey=,InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftX",ValueModifier=-1.000000,bGameplay=False,bMenu=True,bImmutable=True,ActionName=) KeyList=(Description=,Key="Down",AltKey=,DefaultKey="Down",DefaultAltKey=,InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftY",ValueModifier=-1.000000,bGameplay=False,bMenu=True,bImmutable=True,ActionName=) KeyList=(Description=,Key="Right",AltKey=,DefaultKey="Right",DefaultAltKey=,InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftX",ValueModifier=1.000000,bGameplay=False,bMenu=True,bImmutable=True,ActionName=) KeyList=(Description="$GT_Menus_Settings_KBForward",Key="W",AltKey="Up",DefaultKey="W",DefaultAltKey="Up",InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftY",ValueModifier=1.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_move_forward") KeyList=(Description="$GT_Menus_Settings_KBLeft",Key="A",AltKey="Left",DefaultKey="A",DefaultAltKey="Left",InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftX",ValueModifier=-1.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_move_left") KeyList=(Description="$GT_Menus_Settings_KBRight",Key="D",AltKey="Right",DefaultKey="D",DefaultAltKey="Right",InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftX",ValueModifier=1.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_move_right") KeyList=(Description="$GT_Menus_Settings_KBBackward",Key="S",AltKey="Down",DefaultKey="S",DefaultAltKey="Down",InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftY",ValueModifier=-1.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_move_backward") KeyList=(Description="$GT_Menus_Settings_KBJog",Key="LeftShift",AltKey="RightShift",DefaultKey="LeftShift",DefaultAltKey="RightShift",InputType=EPIT_Axis,GamepadButton="XboxTypeS_RightTriggerAxis",ValueModifier=1.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_jog_fastrewind") KeyList=(Description="$GT_Menus_Settings_KBRewind",Key="RightMouseButton",AltKey="R",DefaultKey="RightMouseButton",DefaultAltKey="R",InputType=EPIT_Axis,GamepadButton="XboxTypeS_LeftTriggerAxis",ValueModifier=1.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_rewind") KeyList=(Description="$GT_Menus_Settings_KBSkip",Key="SpaceBar",AltKey="NumPadZero",DefaultKey="SpaceBar",DefaultAltKey="NumPadZero",InputType=EPIT_Button,GamepadButton="DesktopTypeS_Skip",ValueModifier=0.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_skip") KeyList=(Description="$GT_Menus_Settings_KBPause",Key="Escape",AltKey="BackSpace",DefaultKey="Escape",DefaultAltKey="BackSpace",InputType=EPIT_Button,GamepadButton="XboxTypeS_Start",ValueModifier=0.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_pause") KeyList=(Description="$GT_Menus_Settings_KBDiary",Key="Tab",AltKey="End",DefaultKey="Tab",DefaultAltKey="End",InputType=EPIT_Button,GamepadButton="XboxTypeS_Back",ValueModifier=0.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_diary") KeyList=(Description="$GT_Menus_Settings_KBInteract",Key="LeftMouseButton",AltKey="C",DefaultKey="LeftMouseButton",DefaultAltKey="C",InputType=EPIT_Button,GamepadButton="DesktopTypeS_Interaction",ValueModifier=0.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="ACTION_INTERACT") KeyList=(Description="$GT_Menus_Settings_KBReplaceCamera",Key="MiddleMouseButton",AltKey=,DefaultKey="MiddleMouseButton",DefaultAltKey=,InputType=EPIT_Button,GamepadButton="XboxTypeS_RightThumbStick",ValueModifier=0.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_replacecamera") KeyList=(Description="$GT_Menus_Settings_KBQuickRewind",Key="LeftControl",AltKey="RightControl",DefaultKey="LeftControl",DefaultAltKey="RightControl",InputType=EPIT_Button,GamepadButton="XboxTypeS_LeftShoulder",ValueModifier=0.000000,bGameplay=True,bMenu=False,bImmutable=False,ActionName="action_quickrewind") [IniVersion] 0=1469103164.000000 1=1469103164.000000